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Old Aug 24, 2006, 02:20 PM // 14:20   #181
Ascalonian Squire
 
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Well, first off id like to say that eoe has not been completely nerfed!! Even if it doesnt effect the ppl above 90% health it still does a considerable bit of dmg. I mean u have to think about it most every monster attacks (wands ie.)
even if they are a caster proffession, this means that they will be taking dmg from the smite spells, and if u have done this run u know that it takes about 30 seconds or so to kill and mob (the first dredge room ie.) and within this 30 seconds every baddy in that mob will be attacking u at some point. This should take most of the mob below 90% health, and the ones that it doesnt would be your gardners and the rt dredge ( i forget the name of these guys atm), and these should be easy enought to pick off once the initial group has been disposed of. I will admit that i have not been in game for a week or so, thus i have not been able to test this out ( so no hazin plz lol) but for me this is not that far fetched that it wouldnt still work.

PS... Good work to the guys who have modded mine and Pasha Monkey's build i like the little tweeks that u guys have added in and hopefully Anet doesnt nerf this run any further.
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Old Aug 25, 2006, 04:07 AM // 04:07   #182
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I am interesting in trying this if anyone wants to do it. I've never completed Urgoz have went a good ways on my rit.(past the bridge) I might go through it tonight. I'm exp monk at PvE including 55. I haven't done though new 400-600 hp build though. Just need to buy the armor. I have a ranger to but he's not at HzH.

PM Festering Healer.
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Old Aug 25, 2006, 04:23 AM // 04:23   #183
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I agree, lets close this post forever delete it and no one refrence to it! dont let anet see it! Lol.
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Old Aug 25, 2006, 05:00 PM // 17:00   #184
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A few more optimizations:

Quote:
Originally Posted by krypt1200
Tank Monk- not a 55 Mo/x
1) Spirit Bond
2) Protective Spirit
3) Spell Breaker {Elite}
4) Blessed Signet
5) Essence Bond
6) Blessed Aura
7) Life attunement
8) Vital blessing
ALL ATTRIBUTE POINTS INTO PROTECTION AND DIVINE FAVOR
Mo/R
8) Quickening Zephyr

Remaining attribute points to Wilderness (rank 3). Sup. prot prayers and divine favor runes.

Quote:
Originally Posted by krypt1200
Smite Monk Mo/N
1) Spoil Victor {Elite}
2) Dwaynas Kiss
3) Rebirth
4) Awaken The Blood
5) Holy Wrath
6) Retribution
7) Barbed Signet
8) Balthazars Spirit
ALL ATTRIBUTE POINTS INTO BLOOD MAGIC AND SMITE
2) Live Vicariously
7) Blood Ritual

Quote:
Originally Posted by krypt1200
EoE/Spirit Ranger R/Rt
1) Broad Head Arrow {Elite}
2) Favorable Winds
3) Symbiosis
4) Edge of Extinction
5) Quickening Zephyr
6) Draw Spirit
7) Flesh of Flesh
8) Displacement
14 MARKSMANSHIP 8 BEAST MASTERY
6) Troll Unguent
-> At least we use it, since it gives a bit more room in some situations. If you're fine without, Draw Spirit is not too bad an option. Brutal Weapon sounds interesting too.

Three sup. masks: beast mastery, marksmanship, wilderness.

beast mastery: 9 + 1 (mask: 9 + 3 + 1)
marksmanship: 10 + 3 + 1
wilderness: 7 + 1 (mask: 7 + 3 + 1)
expertise: 6 + 1
communing: 8

Rank 13 beast mastery gives you a significantly better eoe and, where necessary (health degen bark), a more powerful symbiosis. With rank 11 wilderness qz lasts for 37s. With the tank's qz for a jump start, the ranger can thus chain cast his qz (30s recharge, 5s cast time), which speeds up killing Urgoz significantly, since he can also recast Displacement every 33s, allowing for 4 SV runs per minute. A permanent qz is also fun for the popup room (room 9), since the tank never needs to back out to wait for his spell breaker to recharge. The room can be cleared in an amazingly short time. :-)

The removal of Vital Blessing has basically two consequences:
  1. The tank has less hp than before. That's not a problem though, since the ranger can set up a small (rank 10 bm) Symbiosis. Even with sup. runes that results in >1000 hp with the nice side effect that it also maxes out the Holy Wrath damage.
  2. The ranger will have less hp when attacking the health degen bark. The additional permanent enchantment (Live Vicariously) and a big (rank 13 bm) Symbiosis cure that, though.
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Old Aug 28, 2006, 07:11 AM // 07:11   #185
aem
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Ok I have suggestions but seeing as I just saw a link to this and there are now 10 pages I'm not going to read everything. Based on some of the more recent comments it sounds like maybe it has not been suggested. Sorry if it has

I have a lot of experience with the Spirt Bond/Protective Spirit combo as I started using it very soon after Faction was released. I made this build because I wanted to chest run Nahpui Quarter and only had a Necro and Elementalist that far in Factions.

I started off using a 55 E/Mo and while tweaking it I discovered the SB/PS combo. I then used and tweaked that for a few months and I have an amazing build. Along the way I created a Monk from scratch entirely so he could use this build while wearing starting armor since the lowest you can purchase is 15.

I won't go into the details since that would take forever but.....the SB/PS combo works best with lower HP. If I read right you are one of those trying to run this with 600+ hp. This build is very crippled with high hp.

With my E/Mo I personally run 105hp (5 sup runes) but with a monk and what you want to use him for you'd probably be better off with more. While I know there are immense possibilities with my monk, I got busy in RL and somewhat bored with GW so after getting him to level 20 I kinda stopped working on him.

But I can tell you the the strategy behind my SB/PS build. I'm just going to throw out some numbers in a couple examples.

Example 1: High HP

Let's say you have 500 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 50hp. One 100hp gain from SB will negate two hits taking away 50hp each.

Example 2: Low HP

Let's say you have 100 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 10hp. One 100hp gain from SB will negate ten hits taking away 10hp each. In other words, with each activation of SB you will gain health equal to your maximum health.

Conclusion:

You want to maintain the highest max hp you can WHILE sustaining as close a ratio as you can between health gained from SB and your max health. I'm not going to do any calculations but as I tank you'd want your SB hp gain to be at least 75% of your monk's max hp. So use the highest level of protection prayers you can afford after distributing necessary points to other attributes. See how much life you gain from SB w/ Life Attunment and use sup runes to lower your max hp close to that.

PS: I'm extremely tired so this might not have been written very clearly. Hope you understand the logic. Good luck.

EDIT: errr wow...i see there are other threads using this build..."600hp" build??? I mean I haven't been too active on GW lately, but last I checked there were very few on the forums who had even heard of this build. I still have yet to see anyone else using this build in game but there are multiple posts now on this forum about it. But surely someone else has realized by now that such high hp takes away from the power of this build?

Last edited by aem; Aug 28, 2006 at 08:12 AM // 08:12..
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Old Aug 28, 2006, 10:12 PM // 22:12   #186
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Profession: W/Mo
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Quote:
Originally Posted by aem
Ok I have suggestions but seeing as I just saw a link to this and there are now 10 pages I'm not going to read everything. Based on some of the more recent comments it sounds like maybe it has not been suggested. Sorry if it has

I have a lot of experience with the Spirt Bond/Protective Spirit combo as I started using it very soon after Faction was released. I made this build because I wanted to chest run Nahpui Quarter and only had a Necro and Elementalist that far in Factions.

I started off using a 55 E/Mo and while tweaking it I discovered the SB/PS combo. I then used and tweaked that for a few months and I have an amazing build. Along the way I created a Monk from scratch entirely so he could use this build while wearing starting armor since the lowest you can purchase is 15.

I won't go into the details since that would take forever but.....the SB/PS combo works best with lower HP. If I read right you are one of those trying to run this with 600+ hp. This build is very crippled with high hp.

With my E/Mo I personally run 105hp (5 sup runes) but with a monk and what you want to use him for you'd probably be better off with more. While I know there are immense possibilities with my monk, I got busy in RL and somewhat bored with GW so after getting him to level 20 I kinda stopped working on him.

But I can tell you the the strategy behind my SB/PS build. I'm just going to throw out some numbers in a couple examples.

Example 1: High HP

Let's say you have 500 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 50hp. One 100hp gain from SB will negate two hits taking away 50hp each.

Example 2: Low HP

Let's say you have 100 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 10hp. One 100hp gain from SB will negate ten hits taking away 10hp each. In other words, with each activation of SB you will gain health equal to your maximum health.

Conclusion:

You want to maintain the highest max hp you can WHILE sustaining as close a ratio as you can between health gained from SB and your max health. I'm not going to do any calculations but as I tank you'd want your SB hp gain to be at least 75% of your monk's max hp. So use the highest level of protection prayers you can afford after distributing necessary points to other attributes. See how much life you gain from SB w/ Life Attunment and use sup runes to lower your max hp close to that.

PS: I'm extremely tired so this might not have been written very clearly. Hope you understand the logic. Good luck.

EDIT: errr wow...i see there are other threads using this build..."600hp" build??? I mean I haven't been too active on GW lately, but last I checked there were very few on the forums who had even heard of this build. I still have yet to see anyone else using this build in game but there are multiple posts now on this forum about it. But surely someone else has realized by now that such high hp takes away from the power of this build?
Thats oversimplified, truth is, if u can maintain ps and sb then ur at full HP, the issues come when u can't... degen is a HUGE factor in urgoz warren. And damage adds up, u don't wanna get screwed over by not having enough hp to cover ur ass.
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Old Aug 29, 2006, 01:11 PM // 13:11   #187
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jw where do u get 15AC armour cos ive looked in asclon but its not there
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Old Aug 29, 2006, 01:29 PM // 13:29   #188
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Hey ppls.
We do it with first build which wrote in first page of this thread.
But we cant kill Urgoz. What we need to do?
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Old Aug 30, 2006, 03:52 AM // 03:52   #189
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Quote:
Originally Posted by white lait
Hey ppls.
We do it with first build which wrote in first page of this thread.
But we cant kill Urgoz. What we need to do?
yay, a fellow russian, eoe got nerfed, the original build don't work ne more
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Old Aug 30, 2006, 03:32 PM // 15:32   #190
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Default Help me about Urgoz

Hi All,
I would like to ask you as assistance me please what i want to know as make sure. I arrived seveth room at Urogz. Mobs appears too many and i tried kill them difficult. I killed them and no one there so clear. Next, Twisted Bark and Worm so which one can i kill of them? If first i kill Twisted Bark and it would decrease engry by the way how can i save my engry from Twisted Bark? I have party two monk and range so it is not successful so what do i do? if you know anything please help me information. I really want to get Urogz as successful future. any advise me please me asap.
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Old Aug 30, 2006, 06:19 PM // 18:19   #191
Ascalonian Squire
 
Join Date: May 2006
Guild: Council of Paranor
Profession: Me/E
Default Wow

Man I don't mean to offend you or upset you but seriously if you want to post something on this site, PLEASE attempt to use proper English and grammar. If you are unable then find a friend or a teacher or someone that can write the post for you.
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Old Aug 30, 2006, 07:31 PM // 19:31   #192
Ascalonian Squire
 
Join Date: May 2006
Guild: Council of Paranor
Profession: Me/E
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Quote:
Originally Posted by aem
Ok I have suggestions but seeing as I just saw a link to this and there are now 10 pages I'm not going to read everything. Based on some of the more recent comments it sounds like maybe it has not been suggested. Sorry if it has

I have a lot of experience with the Spirt Bond/Protective Spirit combo as I started using it very soon after Faction was released. I made this build because I wanted to chest run Nahpui Quarter and only had a Necro and Elementalist that far in Factions.

I started off using a 55 E/Mo and while tweaking it I discovered the SB/PS combo. I then used and tweaked that for a few months and I have an amazing build. Along the way I created a Monk from scratch entirely so he could use this build while wearing starting armor since the lowest you can purchase is 15.

I won't go into the details since that would take forever but.....the SB/PS combo works best with lower HP. If I read right you are one of those trying to run this with 600+ hp. This build is very crippled with high hp.

With my E/Mo I personally run 105hp (5 sup runes) but with a monk and what you want to use him for you'd probably be better off with more. While I know there are immense possibilities with my monk, I got busy in RL and somewhat bored with GW so after getting him to level 20 I kinda stopped working on him.

But I can tell you the the strategy behind my SB/PS build. I'm just going to throw out some numbers in a couple examples.

Example 1: High HP

Let's say you have 500 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 50hp. One 100hp gain from SB will negate two hits taking away 50hp each.

Example 2: Low HP

Let's say you have 100 max hp and SB is giving you 100hp when activated. Every hit that does not activate SB will take away about 10hp. One 100hp gain from SB will negate ten hits taking away 10hp each. In other words, with each activation of SB you will gain health equal to your maximum health.

Conclusion:

You want to maintain the highest max hp you can WHILE sustaining as close a ratio as you can between health gained from SB and your max health. I'm not going to do any calculations but as I tank you'd want your SB hp gain to be at least 75% of your monk's max hp. So use the highest level of protection prayers you can afford after distributing necessary points to other attributes. See how much life you gain from SB w/ Life Attunment and use sup runes to lower your max hp close to that.

PS: I'm extremely tired so this might not have been written very clearly. Hope you understand the logic. Good luck.

EDIT: errr wow...i see there are other threads using this build..."600hp" build??? I mean I haven't been too active on GW lately, but last I checked there were very few on the forums who had even heard of this build. I still have yet to see anyone else using this build in game but there are multiple posts now on this forum about it. But surely someone else has realized by now that such high hp takes away from the power of this build?


WOW, I was totally ready to say this guy is smoking crack... but then I stoppd to think, wait a second, the 600HP S&B build is based on an assumption. It assumes that the Spirit Bond is working based on the amount of actual damage that you recieve after Protective Spirit has lowered that damage. This is incorrect. I just tested it to prove it to myself and it's true. WERE ALL ASSES... LOL... Spirit Bond works based of the amount of damage that you would have recieved before Protective Spirit kicks in. While testing this I had 105 HP, I left Senjis Corner and headed towards Ghial, there is a group with a rit boss just across that big bridge... I realize that not every attack would deal at least 60 damage but about 75% - 80% did... so I cast my Protective Spirit and cast Spirit Bond and waaalaaa I was getting healed from 75% - 80% of the attacks with 158 HPss which is the 105 from Spirit Bond plust the 52% increase in healing from Life Attunement.... so ladys and gents, if you don't believe, put it to the test...

I still think that doing urgoz with at least 200 HP, just to help with any degen when your maybe not getting attacked quit as quickly as you like would be smart, but going in as a 600+HP is totally dumb... now that I see how it really works.


ALL of this of course could be wrong for this run because if Holy Wrath bases it's damage on the amount of damage you recieve and not the amount that you would recieve, meaning before protective Spirit does it's thing, then you have to do the 605 HP build so you can maximize the damage... I'll test this tonight

Last edited by eatmesureshot; Aug 30, 2006 at 09:30 PM // 21:30..
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Old Aug 30, 2006, 11:41 PM // 23:41   #193
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Default OK, you still have to do 600HP

Well RuJonesin and I tested the Holy Wrath and it is dependant on the amount of damage taken after Protective Spirit is done reducing the damage. So knowing that you would actually have to still do Urgoz with a 600 HP monk to maximize the damage that you do with Holy Wrath or else you would never kill some of the mobs down there due to the healers. The only way you maybe could do it is with the 100HP monk and bring and SS necro for the big damage, but it would be very difficult to cast that on different things without pulling the agro off the monk.

So for a brief second I was pretty excited about this but all in all, you still have to up the HP on the tank so you can do the most damage.
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Old Aug 31, 2006, 11:20 PM // 23:20   #194
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Quote:
Originally Posted by eatmesureshot
ALL of this of course could be wrong for this run because if Holy Wrath bases it's damage on the amount of damage you recieve and not the amount that you would recieve, meaning before protective Spirit does it's thing, then you have to do the 605 HP build so you can maximize the damage... I'll test this tonight
The smite damage of Holy Wrath and Retribution are computed based on the actual damage you receive. So low hp doesn't work well. This is particularly well noticed, when one deals with the wolves: When I (as tank) stand outside of the symbioses and have only 360 hp it takes significantly longer till they have killed themselves.

Holy Wrath is capped at 53 (at rank 16), so the perfect damage to receive is 80 points, hence the tank's optimum hp are 800.

BTW, the effect of Spirit Bond is amplified by Life Attunement, so that you actually get healed for 158 points. This leaves quite a bit of room...
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Old Feb 01, 2007, 08:34 PM // 20:34   #195
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does this build still work since the bond got hit down to 10 hits........german rumors say it doesnt work anymore.....im gonna test it tomorrow night.....just want to make sure...ty

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Old Feb 01, 2007, 10:31 PM // 22:31   #196
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Yes Spirit bond got nerfed. But Shield of Absorption works very nicely with it. Probably could update build using this setup for 600hp and smiter http://gw.gamewikis.org/wiki/Build:Team_-_Dual_UW_Smite
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Old Feb 01, 2007, 11:28 PM // 23:28   #197
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Well.. Theoretically It should still work, however if you massive aggro your SB will be gone in.. less than a second. I ran this build before the SB nerf and i was the tank. Your screen is filled with numbers. So i doubt SB would last long enough to have any lasting impression before you could cast SoA.

I doubt it would work.. but best of luck to you.
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Old Feb 01, 2007, 11:39 PM // 23:39   #198
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Would be a million times easier to go with 3 people... and fill up the other 9 slots with Heros that can be flagged vs Urgoz.

This sorta thing is really irrelivent now.
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